Roomscale Studio (sample) designs and builds virtual reality for training, sales and events, and tries every build in the arena before it reaches you.
What we build
Training simulation
8 to 12 weeks; one task, scored, ready for 20 headsets
From $18,000
Walkthrough
4 to 6 weeks; a building, stand or product at true scale
From $6,500
Event installation
Six headsets, two hosts and the boundary set up on site
From $4,000 a day
Example prices.
How a project runs
Four stages, with a build you can try at the end of every one.
1
Scope
A call and a site visit: who will use it, where, on which headsets, and what counts as done.
1 week
2
Prototype
A rough first version your team plays in our arena, so we can change course early.
2 weeks
3
Build
Art, sound and the full task, with a test round in the arena every second week.
4 to 8 weeks
4
Hand over
Headsets set up, your staff trained to run it, and three months of fixes.
1 week
Tested on our own floor
Every build is played by real visitors in the arena (with their permission) before launch. You get the notes: where people got lost, what made them stop, how long the task took.